30-05-2010, 14:32
goth metal raver Wrote:Exactly.
It's how music sounds and how it affects you that matters, not the technical skill involved in creating it.
This is why it doesn't really matter if computerised music takes no talent (which is wrong in anycase, making good music on computers is not easy, though I might agree that making good music on instruments is harder on average) - because what counts is the creative talent that goes into composing a piece of music that affects the listener in a powerful way.
The best example I can find about this is the music in video games of the N.E.S (Nintendo entertainment system, the first Nintendo console ever made) era. If I'm correct, composers where only allowed 3 channels and very limited sound scope. So the only way to really stand out of the bunch was to simply be a good composer.
For example, Nobuo Uematsu, who is the composer of the Final Fantasy series and also became a prominent figure in the genre, started in this era. Same thing for Koji Kondo, the guy who composed the Mario Bros and Zelda music, started also in this era. All their career long, they used computerized music ("easy" music), but why did they became so praised? Because of their composition talent.
There was a lot of video games out at the time and among hundred of composers, they stood out.
Maybe there was a composer who could play the synthesizer faster and/or better, but I never heard of him.

